![]() Seems to be worth it when you do the dailies to supplement gem income. The only thing I've spent money on is the one month gem subscription for 100 daily gems and the season pass. I've played 5000+ hours of Path of Exile and this game scratches the itch as a Diablo lite. Pushing one character to higher trial levels will involve ALOT of it but for me it's one of reasons I enjoy this genre. ![]() Like most arpg's, this is what we sign up for. The cost of crafting gets pretty high when you need to make legendary level 71+ set gear but it encourages a grind to get the gold and resources to try and make something that warrants as an upgrade. It's helpful early on to upgrade slots that are falling behind in power and becomes a huge part of the endgame as crafting seems to be the best/only way to get the best gear to push trials. I like the deterministic crafting with a level of rng that determines the rolls and the level of the overall items. The level curve between the 3 difficulty acts is well done and forced me run trials for exp and gear and encouraged me to try out crafting to upgrade a few slots that were lacking in damage and defense.Ĭrafting is really enjoyable. ![]() I really enjoy the game play and had a blast learning the game while trying to get to level 70. This is the first arpg I've played on mobile and its about as good as I expect from this genre for the platform. I just finished my first month of playing and wanted to provide some thoughts about the game. ![]()
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